
Have I finally lost it?
Kirsten sent me an email a while ago, and I've been brooding on it.
"I just finished watching a show by a former field
journalist about the Iraq war. He was talking about how they're only allowed to show people shooting - not people being hit, not people suffering, and not people greiving. He then played Battlefield 1942 with some teenagers and pointed out how it's the same take - you never actually die or anything (his argument is that current leaders and people don't know how much war sucks and evidently don't realize that we shouldn't take part in wars like Iraq, etc)
Anyway, I was thinking, if people are now also complaining that games aren't gory enough, then doesn't that say something good about Manhunt? After all, at least it is honest about how blugeoning someone hurts them..."I think Kirsten's got a real point here. Not too surprising, since I'm pretty sure my wife is smarter than I am. And more attractive. And smells better. And is physicaly stronger. But I'm getting off track.
I've been looking at the potential effects of violence in videogames for some time now. Videogames are my hobby, and I love em', and if they were causing any harm, I'd want to know about it. So I read some
books (I do work at a library), and looked at some studies.
Conceptually, there seems like their could be a causal link. Little Jimmy plays a game where he shoots some people, and then thinks it's a good idea to get Daddy's gun and cap the mailman.
The problem with this arguement is that it is
just wrong. Studies can't find a causal link between violent games and violent behaviour. They can't even find a correlation most of the time. I have a theory about this, and it has to do with context.
When little Jimmy plays said violent game, he could just as easily come to the conclusion that violence is not cool. Sure, it's interesting or exciting in a game context; but he's really happy this isn't happening to
him.
"But
more violence in games? Come on, right?"
I think that as video games are coming into their own as an artisitic medium, they need to start treating their themes seriously. If little Jimmy was to play your typical war based FPS, he might think that war was bloodless and glorious, and that death in war was painless and quick. Now, I've never been in a war, nor do I wish to be in one, but I think that a little more blood and guts in a war game may get the "war sucks" message across.
I found this
article , which I think sums up my thoughts quite nicely.
PS: if I was going a bit on the extreeme, I might mention Animal Crossing for the DS. I know it's a kiddy game, but I owe Nook
120,000 bells. This
comic may be a bit harsh, but you know that bugger should be coming by my place every day, asking "Where's my goddam mo-nay!!!!!". Sort of a "welcome to the real world" lesson for kids.